Turn-Based Pool Meets Rock-Paper-Scissors
I spent hours a day playing Globolus when I first discovered it. This was years ago, and a few friends and I got into it together. We would play dozens of matches every night. As our skills progressed, the complexity of our strategies would increase in an attempt to one-up each other. I remember the experience fondly. But then the game went to a premium business model, we grew tired of the few game modes available at the time, and soon we forgot all about Globoulos. Someone from the GlobZ team reminded me about the game recently, though, so I decided to check in on it. It turns out that there’s a ton of new stuff, but the classic–enjoyable, addicting–Globulos experience still remains.
Simple Controls
The controls in Globulos are a great example of the right kind of simplicity. The game is turn-based; during each turn both players set trajectories for their pieces. After the planning time, the round plays out simultaneously using a simple physics model. Globs bounce off each other and the environment as you would expect them to. In some modes, the goal is to push a puck into your opponent’s goal. In others, it’s to push their king–who can’t move under his own power–off the board. There are zanier modes, too, like darts, tic-tac-toe, or croquet.
Bluffs and Double-Bluffs
The brilliance of the gameplay comes from predicting your opponent’s moves. Most players start out with Globulos by making obvious, predictable moves. They’ll go right for the ball in a soccer game, or directly at the king in the sumo mode. Of course, predictable moves can be exploited. If you know where a piece will move you can intercept it to push it off the edge, or dodge it so it goes off the edge by itself. Naturally, the next step in the evolution of playing Globulos is the bluff. You might pass on a really obvious move in the hopes that your opponent will be expecting it. You’ll then design your play to exploit their response to the move you won’t be making. And, finally, the double-bluff: You expect your opponent is predicting you will bluff, so you do the obvious move anyway and hope they’re expecting you not to. Whew!
As you can see, things can get complicated. A typical situation usually results in trying to design a play that responds to multiple scenarios. You’ll want to cover the possibility of a bluff and a double-bluff all in the same setup. This is obviously very hard to do. The chain reaction of multiple globs colliding all in the same area can have very chaotic results.
Play With Friends!
The real fun of Globulos, for me, can only be had by playing the same people multiple times. When you keep playing the same person, you start to learn their style of play (and they start to learn yours). The interplay between trying to adapt to them, while they’re simultaneously trying to adapt to you, is what makes Globulos interesting. It’s like playing rock-paper-scissors. If you play stone five times in a row, obviously you won’t be playing it a sixth time. Or will you? That kind of gamble is thrilling, but it’s really only fun if you’re playing with people you know. I highly encourage everyone to set up Globulos games with friends. I played quite a bit with people in the same room when I first got into it, which was especially enjoying.
Free Version Available
Globulos is still using a split free/premium business model. You can play for free as a guest, with the following limitations: your session will end after 15 minutes, and you can only start games of certain type (which change regularly). The subscription has multiple price points which range for $2 for 7 days to $27 for 12 months of access.
Play Globulos Online (Flash required)
Personally, I would love to see more features available free of charge. I think they could still see revenue by limiting premium features to meta-game features like tournaments, special icons and names, and so on, without limiting too much of the gameplay experience. The game is old enough that perhaps they could go back to a completely free model, too, which would certainly see a surge of users. Still, you can play Globulos for free with the current system. Why aren’t you playing now?
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on May 1st, 2007 at 5:48 pm
Yeah, i had a lot of fun with my buddies some years ago…
We registered (for free back then) and gave many epic battles :P
When the charging came, we started losing our interest. Very fun game, but i totally agree with the last part of the review… Too many new features sound exciting, but i would prefer a return to their free-of-charge method… with advertises or what it takes for something like this…
on May 1st, 2007 at 6:17 pm
Hmm, never heard of this game before. I’ll try it out, looks fun. Thanks.
on May 2nd, 2007 at 11:27 am
Damn you money-greedy globulos-people, I liked this game
on May 2nd, 2007 at 8:52 pm
looks fun but when i tried to play only two people are on and both are guests. it requires a member to play any games. so this just kinda sucks
on May 3rd, 2007 at 8:25 am
Thank God there’s a “Surprise” mode. You can play the Member maps if your lucky. :D
on May 3rd, 2007 at 10:12 am
I don’t like it becuase of the fee… can’t we pay once, donwload it and play with our friends online or lan?
on May 4th, 2007 at 9:53 pm
i know why they charge so much! THEY ARE JEWS! im jewish so i can say that XD. if you dont believe me email me and ill prove it 2 u.
on May 5th, 2007 at 10:04 am
Paperboy, that has nothing to do with the review.
And yes, the free version sucks. All the good games are locked. I also wish that you would be able to play against the computer, because to many people don’t press the frickin start button.
on May 7th, 2007 at 9:03 pm
awww bull shit. the blocked both suprise modes
on May 17th, 2007 at 11:47 am
Random question – what is the music playing over this video?
on May 27th, 2007 at 7:20 am
the globulos guys are just a small team. if you like the game so much, why not pay? you are supporting its development. it’s not that much to ask for. otherwise, they might sell out or not be able to afford to run globulos at all.
it’s true, though, that they should allow perhaps a full trial period of 7 days or so. if you end up collecting enough points and rankings, you might want to pay to keep your status up.