Physics Talk @ Independent Games Summit
This year’s Game Developer’s Conference will be hosting the first-ever Independent Games Summit, which is loosely co-branded with the Independent Games Festival. The IGS will be two days of lectures, panels, and discussions of indie game development topics (March 5th and 6th). I had a hand in planning it, so I may be a bit biased, but I think it’ll be a very productive two days for indies.
I’ll be giving a talk on physics games on the second day:
Physics Games Go Indie (Matthew Wegner, Flashbang Studios)
Tuesday – 4.15pm – 5.00pm
Wegner, who is both an indie developer and runs the physics game blog Fun-Motion, explains why real-time physics are such a big part of many innovative independent games, with demonstrations and practical tips for developers wanting to use physics to make their games stand out.
So if you’re already planning on attending all five days of the GDC, be sure to check it out. If you aren’t planning on going, you should seriously consider it. CMP is making two IGS-specific passes available at some very reasonable prices: the IGS Expo Pass and the IGS Classic Pass. Hope to see you there!
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on December 9th, 2006 at 10:30 pm
LOL
on December 10th, 2006 at 12:24 am
I want to go… damn ‘real’ jobs.
on December 10th, 2006 at 4:37 pm
Sweet. I knew it was only a matter of time until you appeared on the GDC agenda. Hope to see you speak.