Blob Physics Article in Game Developer Mag
The Inner Product column in the latest June/July Game Developer Magazine has a great write-up by Mick West on using Verlet physics to simulate Gish-style blobs. Mick explains his first attempts at creating blobs, why it failed, and his resulting solution for increasing the stability of the blob system.
(Verlet Physics Blob Example Screenshot)
The article isn’t available online, unfortunately, although you can purchase a digital download of this issue for a mere $3.95. The source code of Mick’s blob test is freely available, although he does warn in the code, “Since this is based on my ongoing article code testbed it’s rather messy. Just ignore the other code (particles and event tracking).” Still a delightful find for anyone interested in creating games like Gish or LocoRoco.
Related Posts:
- De Blob Coming to Wii
- Fun-Motion Featured in The Wall Street Journal!
- Ageia’s PhysX: Success or Failure?
- Hardware Effects Physics vs. Gameplay Physics
- Paint the Town with “De Blob” Physics Game
on January 5th, 2007 at 4:52 pm
I’m th author of the Blob Physic article, and I’ve just put it on-line, along with several other of my Game Developer articles, along with source code and executables, at:
http://cowboyprogramming.com/?p=35