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ASUS Accidently Announces NVIDIA Physics

Thursday, September 21st, 2006 by Matthew in News

ASUS has inadvertently announced that NVIDIA is planning to create a dedicated physics acceleration card. In this press release for their P5N32-SLI Premium motherboard, ASUS mentions:

Taipei, Taiwan, September 20, 2006 — ASUSTeK Computer Inc. (ASUS), the worldwide leader of motherboards, today introduced the P5N32-SLI premium/WiFi-AP, which leveraged Quad-SLI technology, Intel’s Core2 Extreme support, and a third PCI Express x16 slot for Nvidia’s upcoming Physics card to deliver superior gaming realism. Teamed with SupremeFX and DTS connect, P5N32-SLI Premium/WiFi-AP-powered systems provide gaming experiences that look, feel and sound real.

Whoops!

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5 Responses to 'ASUS Accidently Announces NVIDIA Physics'

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  1. Dom said,

    on September 22nd, 2006 at 2:30 am

    wow – if they also jump into that boat, it’s going to be interesting !

  2. The German Guy said,

    on September 22nd, 2006 at 8:23 am

    No its not,physiX cards are not requiered yet.Just think of Dual Core ! We will need it maybe in 7 years.PhysiX cards may slow down the fps of a game

  3. Demetrius said,

    on September 23rd, 2006 at 8:10 am

    The German Guy is right. We don’t need Physics cards yet. Anyways, i’m not buying them! (yet)

  4. That guy... said,

    on September 24th, 2006 at 9:08 am

    So this is like PhysX? I have ALWAYS wanted a Physics card or PPU! They make games very fun (atleast it LOOKS fun!) So I can’t wait for this to be realesed with Havok 3.0!

  5. Tzarius said,

    on September 24th, 2006 at 7:43 pm

    Demetrius, you’re right – we don’t need them. Nor do we need audio cards that do actual auditory simulations (like Aureal’s A3D was doing before it was swallowed up by Creative). But, if they came standard in gaming hardware, like this ASUS deal suggests, then before long developers can start adding them to their minimum requirements, thus reinforcing the cycle. (Assuming there is a wrapper to handle all manufacturer’s implementations).

    (Seriously, if you can get a copy of one of the old A3D demo cds, it just blows Creative’s junk out of the water. Six years later, Creative are just now starting to do holophonic sound. It’s a shame what can happen to proprietary software.)

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