Physics Games and Physics-Based Game Downloads



1,000-Car Trackmania Replay

Saturday, September 2nd, 2006 by Matthew in News

The excellent Trackmania series of games includes a beefy replay editor. The obvious use for a tool like this is to edit spiffy camera paths for your replays. But, you can also merge multiple replays into one. You could use this to scrutinize lap times among your racing buddies to improve your route. Or, you could merge 1,000 replays from the Trackmania community into a single video. Someone did just that, and the results are amazing. Must-watch video!

Trackmania Screenshot

Watch 1K Project II Video @ GameTrailers

[via GSW]

Related Posts:

26 Responses to '1,000-Car Trackmania Replay'

Subscribe to comments with RSS or TrackBack to '1,000-Car Trackmania Replay'.

  1. Splinter of Chaos said,

    on September 2nd, 2006 at 9:31 pm

    Awsome

  2. Wunderbear said,

    on September 3rd, 2006 at 1:24 am

    OH. MY. GOD.

    Now we need servers and computers that can allow real-time, 1000-player games. :D

  3. Beakless said,

    on September 3rd, 2006 at 1:35 am

    Fuck me…

  4. Pelle said,

    on September 3rd, 2006 at 2:03 am

    Awesome video! Looks really cool :)

  5. Tzarius said,

    on September 3rd, 2006 at 2:18 am

    Ha! If the PS3 and Xbox 360 are so powerful, why haven’t we seen any racing games with more than a few dozen cars? Or even any other game with a hundred individual enemies on-screen in combat?

    Wake me up when I can lay down an explosion that will turn decades of infantry into bloodied airborne ragdolls. (while keeping the framerate over 30!)

  6. Amit Patel said,

    on September 3rd, 2006 at 9:08 am

    Tzarius: collision detection and handling is expensive. When you double the number of cars, you increase the probability of collision by more than a factor of two. The 1000 car replay works becase there’s no collision detection between cars; they just pass through each other. That seems to be how many MMORPGs handle it too. In a racing game, however, people expect physics simulation.

    I agree with you that it’d be very cool to have hundreds of objects moving at once. If the objects had a simple shape, the physics would be much simpler, and we could put lots of objects into the scene. Hundreds of spheres is not that hard.

  7. Sinistar said,

    on September 3rd, 2006 at 10:00 am

    That video would look 100% more realisitic if it weren’t for all the cars clip together.

  8. Dyer said,

    on September 3rd, 2006 at 11:04 am

    http://www.youtube.com/watch?v=Z-YxQ398Kjw

    The 3k Project.

    It isn’t as well done as The 1K Project II though.

  9. Dosou said,

    on September 3rd, 2006 at 3:31 pm

    Sinistar, if all of the cars didn’t clip there would be unimaginable lag and that would be impossible to replicate unless all 1000 cars were rendered in real-time.

    This vid rocks btw. =D

  10. fluffy bunny said,

    on September 4th, 2006 at 12:31 am

    Sinistar: How many cars do you think there would have been room for on the starting grid if the cars didn’t clip together?

    I don’t know about you, but I don’t think this video would have been quite the same with eight cars. Besides, TrackMania is not about realism, it’s about fun.

  11. PauPau said,

    on September 4th, 2006 at 5:31 am

    Wow, this video is awesome! and so is the 3K one posted in one of the replies.
    Was I the only one who thought that the starts of them looked a little like a fluid dynamics simulation? especially the 3K one.

  12. Belgarion said,

    on September 5th, 2006 at 6:57 am

    Oh I totally agree with you PauPau. Particularly in the 3k project. I think that one looks just like flowing lava. It’s impressive. Most impressive.

    The 1k project II is definitely better done, and has a better sound track also. I can’t stand the screaming music. The music ok the 1k project II was also in Gone in 60 Seconds, so it has a little bit of memory atached to it.

    All in all, these videos floored me. Makes me want TMS, but I don’t know if I’ve got time to play it.

  13. Wunderbear said,

    on September 6th, 2006 at 10:19 am

    That 3K one is impressive. It really is like a lava-like fluid; just lava made out of thousands of tiny, red cars. :D

  14. Dom said,

    on September 8th, 2006 at 2:02 am

    Amazing! Great link, thanks.

  15. Björn said,

    on September 8th, 2006 at 6:49 am

    @Amit Patel: Trackmania doesn’t have collision detection between cars.

  16. Beakless said,

    on September 13th, 2006 at 7:45 am

    This is getting old now…

    -_- Yawn -_-

  17. Rats808 said,

    on September 15th, 2006 at 3:56 pm

    UPDATE!!!!! PLEASE!!!!F*CKING UPDATE!!!!

  18. Matthew said,

    on September 16th, 2006 at 8:07 am

    Rats808:

    I just got back into town. This is from the Toribash update post:

    As an aside, I’m insanely busy this week and next, and then I’m going on vacation for a week. I’ll try to attack the review queue just as soon as I can, but things might be sparse here for a bit. Sorry!

    So simmer down! If you’d like me to spend less time on paying contract work, and more time on Fun-Motion, feel free to donate (if you didn’t notice I killed all of the AdSense awhile back).

  19. Wunderbear said,

    on September 16th, 2006 at 8:20 am

    Why did you do that? It’s not like it was detracting. Anyway, enjoy your vacation, and come back refreshed!

    (I can’t donate, BTW, since I have no means to (not old enough))

  20. Matthew said,

    on September 16th, 2006 at 8:27 am

    I killed the ads because they weren’t performing very well (about a dollar a day). I’ll end up putting advertisements back on the page eventually, although not until bandwidth costs require additional hosting. The page uses about 6 GB/day, with spikes up to 20+ for stuff like the Toribash review.

  21. ThatGuy said,

    on September 16th, 2006 at 9:34 pm

    Hey Matthew, just wanted to say that you’ve got a great site, and also, Toribash is going shareware. Enjoy your holiday.

  22. Beakless said,

    on September 17th, 2006 at 3:17 am

    wow, I never realised.
    hope you enjoyed your break

  23. Rats808 said,

    on September 17th, 2006 at 11:15 am

    sorry,didnt know…

  24. Matty33344 said,

    on October 5th, 2006 at 5:01 am

    IT WAS AWSOME!!! I WANNA DOWNLOAD IT!!! (if u can) =_=

  25. wally said,

    on October 16th, 2006 at 8:16 pm

    Did any of you KNEW that Trackmania installs Starforce???

    Holy cows i just got infected, lucky me ive read digg and some good samaritan commented on how to uninstall it….

  26. Red Jester said,

    on January 21st, 2007 at 6:39 pm

    And the best part is? It was made at ACMI.

    (Australian Center for the Moving Image)

    – Red Jester

Leave a Reply