Walaber Experiments with Ragdolls and Aerial Skiing
Walaber (Jello Car, Gymast), recently posted videos revealing he’s experimenting with a powered ragdoll. The first video shows a ragdoll with constraint angles controlled via gamepad:
The second video reveals he’s developing the technology for a freestyle/aerial skiing game:
2D Boy Confirms World of Goo Wii Multiplayer
2D Boy has updated their blog with some World of Goo details, including this juicy tidbit:
There were some rumors, so just to confirm: Yes, the Wii version will have multiplayer co-op play in every single level. Additional players can join in or leave at any time. We have not tried (yet) on any child specimens, but I think this will be a very good mode for parents playing with offspring.
World of Goo will be released for PC, Wii, Mac, and Linux sometime later this summer. A pre-order of the game is available now, which includes the first playable chapter of the game. Spend your $20 over at the 2D Boy games page!
iPhone Physics Games Launch in July
Apple announced details for its new 3G iPhone at their WWDC event, as well as pricing and details for some initial game slated to launch on the new iTunes App Store for iPhone and iPod Touch owners. Given that both devices feature a tilt sensor, and the hardware specs are pretty beefy, it’s likely that we’ll see some great physics games emerge.
My own company, Flashbang Studios–creator of Raptor Safari and Jetpack Brontosaurus–is a registered iPhone developer. The engine we use, Unity, has also announced intentions to bring their technology to the iPhone.
Games shown at WWDC today included an iPhone version of Sega’s Super Monkey Ball, as well as a mobile version of Pangea’s Mac OS physics-based puzzle game Enigmo (Mac footage shown here):