Now Open: Minotaur China Shop
We just released our newest game over at Blurst, Minotaur China Shop. Help The Minotaur fulfill his dream of selling fine china to mythical creatures. It won’t be easy; he’s plagued by a crippling case of Minotaur Rage, which makes it quite difficult to keep fragile stock on hand. Fortunately he was able to secure a good rage insurance policy.
Minotaur China Shop Trailer from Flashbang Studios on Vimeo.
We’ve been working on this with varying degrees of manpower for a few months now (I’ve been full-time on it for the last two weeks). Now that it’s out, and our other projects are wrapping up, I hope to do some more Fun-Motion reviews over the break! In the meantime, go check out Minotaur China Shop.
Play Minotaur China Shop on Blurst [free web game]
Incredibots Goes Beta
Incredibots, a neat Flash-based physics sandbox from the fine gentlemen at Grubby Games, just went live with a public beta. It has a lot of potential, and they’re doing a great job of polishing it up. Go check it out over at incredibots.com.
You can make your own replays with it, too, which I’m sure the SomethingAwful crowd will rather enjoy.
Unity Awards Audience Vote
Unity, the fantastic technology we use, is holding their second annual Unity Awards alongside their conference next week. We won the first year’s contest with Splume, our physics-based bubble popper game. We’ve entered all of our games to this year’s contest, including Off-Road Velociraptor Safari.
One of the great things about Unity is the inclusion of NVIDIA’s PhysX physics engine. This makes their tech a natural for physics games, and there are some great ones in the contest this year. Go check out all of the entries–everything up for audience voting is playable–but make sure you check out Tumbledrop and RastaMonkey, both excellent physics games. And of course, if you happen to vote for Raptor Safari that would be great! 1,000 Euros are up for grabs.