Physics Games and Physics-Based Game Downloads



Toribash Updates to 1.98

Friday, September 1st, 2006 by Matthew in News

Toribash, the amazing strategic turn-based physics fighting game, has updated to 1.98. The changes include:

  • Right mouse controls camera (or alt+mouse)
  • Added a safe wrists/ankles mode to the servers (used in Judo now)
  • Fixed multiplayer scrolling and added all US/Asia servers
  • Initial mod support for beta modders and TB hackers

Toribash Screenshot
(Toribash Sword Mod)

More information is available over at the Toribash forums. Congrats to Hampa on another fine release!

As an aside, I’m insanely busy this week and next, and then I’m going on vacation for a week. I’ll try to attack the review queue just as soon as I can, but things might be sparse here for a bit. Sorry!

New Footage of Valve’s Portal

Wednesday, August 23rd, 2006 by Matthew in News

Valve has shown the first new footage from Portal since their initial announcement. This new video is shakeycam footage from GC 2006:

Indies Have Opportunity with Physics Games

Thursday, July 20th, 2006 by Matthew in News

Chuck Arellano over at scriptedfun has posted a great piece about the competitive qualities of designing physics-based games from the perspective of an indie developer. He makes the case that physics represents an unexplored terrain of game ideas, and physics are within reach of the indie developer. I definitely agree that physics games are unique in the sense that clever ideas have a lot of legs without requiring massive amounts of content (Armadillo Run is a perfect example).

However, it’s obvious that Chuck has a programming background:

The bottom line is, the power to implement physics in games is in the programmer’s hands. And programming is something which the indie is very, very good at.

I’m not sure the issue is necessarily a programmer/artist issue. It’s a content issue. Most modern retail game designs require huge amounts of content. Even if you have some very talented artists, it’s still an issue of scope more than it is of skill. Physics games provide a magnifier for the content you do have time to create.

And, as a quick rant, there are a lot of independent-minded artists out there. For some reason programmers can never find artists and artists can never find programmers. Personally I went to an art school, despite the fact that I became a programmer–everyone I know is an artist (and we’ve produced two titles that have landed in the IGF based on their artistic merit).

Read the entire article here.

« Previous PageNext Page »