Michiel van de Panne, Ski Stunt Simulator
Michiel van de Panne from the University of British Columbia graciously took the time to answer my questions regarding his work on Ski Stunt Simulator, perhaps my all-time favorite physics game. His gives his thoughts on academia/game industry collaboration, his varied success with commercializing Ski Stunt Simulator, low-level physical play control, his development process, and more.
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Interview: Matteo Guarnieri, Rag Doll Software
Matteo Guarnieri of Rag Doll Software kicks off our series of developer interviews here at Fun-Motion. Matteo is the sole developer behind Ragdoll Masters, a 2D rag doll fighting game. For more information about the game check out our Ragdoll Masters review.
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