Interview with Matthew Wegner (Fun-Motion.com)
Here’s something different: an interview where I’m answering the questions instead of asking them. Andreas Schiffler recently interviewed me about physics games as part of his PhD research. He’s studying how society is impacted by the reproduction–sometimes incorrectly–of physics laws in video games. The interview covers a lot of ground, from specific games to more general, philosophical discussion.
It’s quite long, but I thought it was interesting enough to be posted here. Enjoy!
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Interview: Fèlix Casablancas, BreakQuest
Fèlix Casablancas, creator of the best Breakout game of all time, BreakQuest, was kind enough to field a Fun-Motion interview. He covers the project’s inspiration, favorite BreakQuest level, his creative process and his future plans. Thanks again to Fèlix for his time!
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Interview: Peter Stock, Armadillo Run
Peter Stock, creator of Armadillo Run, was kind enough to field a Fun-Motion interview regarding his debut physics games. He covers the project’s inspiration, his design process for developing and testing levels, and his future plans. It’s a great read, and thanks again to Peter for his time.
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