Independent Games Summit Talk
Back in March I gave a physics game talk at the Independent Games Summit entitled, “Physics Games Go Indie”. My goal was two-fold: Showcase the best indie physics games, and inspire and empower other indie developers to get started with their own physics game development.
I only had 45 minutes, so I tried to cram a lot of material into the talk. In retrospect, the talk is a little slide-heavy and probably too dense, but I still think it went over well. Simon Carless has been graciously encoding and uploading the videos for all the enjoy, so here you go: