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Old 08-03-2007, 06:18 AM
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Cyranix Cyranix is offline
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Join Date: May 2007
Location: Houston, TX
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Circle-to-circle collisions are so difficult! It's hard enough when you're playing pool and you have more control over the direction of a shot (plus a straight line to guide you, more or less), but put the directionality in an oscillating pattern and hope that it lines up at just the right instant... whew!

If I ever get the time to make that game with the size/density mechanic, I think I'd definitely want to make this sort of uncertainty in the circle-to-circle collisions a key part of the puzzles.
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